Initial Thoughts: Guardians of the Galaxy.

So I saw Guardians of the Galaxy on the weekend… I want to review it. But I don’t know if I can. I honestly can’t think of the words to describe it properly. Everything about it just made me so happy. Once I’ve had a chance to let it all sink in, and maybe seen the movie again (maybe even a few times), I might try to do a proper review. But for now,  I thought I’d throw out some initial thoughts about it. Seriously though, just go watch it. I don’t care if you thought the Guardians didn’t deserve their own film, or how silly you think the concept is, this movie is amazing. This is pretty much entirely spoiler free, except for one major one right at the end of the post (there’s another warning and an image there just to make sure you don’t accidentally see it while reading).

Before we get stuck in though, just a quick note about upcoming stuff. I’ve got five updates for The Unusual Suspects in the works, but it’s going to take a while. Been struggling to get the descriptions written, and these aren’t my characters, so I’m waiting on some details for some of them. Still, hopefully I’ll have the first one up within the next week. Moving on…

Man, even just seeing that poster makes me so happy.

Man, even just seeing that poster makes me so happy.

Casting: Only going to talk about the main characters here.  Chris Pratt was adorably silly and loveable but had his moments of seriousness; Zoe Saldana was wonderful as Gamora (and on a side note, it was nice to see they didn’t shoehorn in a nude scene for no reason); Dave Bautista played Drax as a great mix of melancholy and unintentionally comical; and Bradley Cooper as the voice of Rocket was something else entirely. I mean, the depth he managed to bring to that character, showing that he’s more than just a talking racoon who happens to be a nutjob with a fixation on big guns. Then there’s Groot. I don’t care that pretty much all he says is “I am Groot”, with varying inflections depending on the context, Vin Diesel completely nailed it, and with the few words he was given to work with managed to hit me right in the feels (probably unsurprising to those who remember his role as the Iron Giant around fifteen years ago). Lee Pace was surprisingly dark in his role as Ronan the Accuser for the overall tone of the movie, but it worked really well. Karen Gillan… well, I’m more used to seeing her as Amy Pond, the adorable red-headed companion of Matt Smith’s incarnation of Doctor Who, but damn if she wasn’t fantastic as Nebula, the cyborg killing machine. Also very blue, and very bald. Yet still sexy somehow… is that weird? I guess it’s a little weird. But whatever.

Story: Easiest way to explain my thoughts on this is to use the Avengers film as a comparison. Avengers was very much a serious movie with moments of comedy, and the characters are heroes from the start. Guardians of the Galaxy on the other hand is a straight up comedy with moments of surprising emotional depth and seriousness. It throws you a bunch of criminals who, while very likable, aren’t exactly all about Truth, Justice and the American Way, then shows their gradual transition into Big Damn Heroes or, at the very least, Big Damn Anti-Heroes. It’s violent, it’s funny, it’s clever, and it’s extremely well told.

Visuals: It’s gorgeous. Everything about it is just beautiful to look at, even the occasional horrible stuff. I can’t really say much more. Total feast for the eyes sums it up nicely I guess.

Conclusion: Without a doubt, this is my favourite film in the Marvel Cinematic Universe so far, and I’m unbelievably happy that they’ve already confirmed a sequel. Oh all the other films have been great (I’m ignoring even Edward Norton’s Hulk here, I’ll admit there’s an MCU Hulk film when they give us one with Mark Ruffalo in it), but they’ve all been fairly serious stories with characters who are, as I said before, undoubtedly heroes (okay, Tony Stark may be a jerk sometimes, but he’s still an unequivocally good guy). It was refreshing to have a bunch of anti-heroes just bantering with each other as they bumbled around trying to figure out what to do. I have to admit, I’m glad I sprung for the premium tickets. It was great being able to lie back in a recliner, have people bring me wine and cocktails and food throughout the film, and just lose myself in the spectacle. I laughed, I rooted for the good(ish) guys, I gripped the edge of my seat where appropriate… and I cried. That’s right. I cried. I’m not ashamed to admit it, and anyone who’s seen the movie can probably take a pretty bloody good guess at where I lost it. I bloody well defy anyone to see that movie, get to that scene, and not feel at least a tear welling up!

SPOILERS BELOW THIS IMAGE!

They may be criminals, but I love them anyway...

They may be criminals, but I love them anyway…

For anyone who can’t work it out, or doesn’t mind spoilers, the scene that made me cry is pretty late in the film. The ship that the team is in is going to crash, and in order to save them, Groot turns himself into a cage to protect them… when Rocket realises what’s happening, he pleads with Groot to not do it. I may have the lines a little wrong here, as I was a bit tipsy by this stage, but it goes something like this…

Rocket: Groot, no… you’ll die! Why are you doing this…
Groot: We… are… Groot

Holy shit guys, that scene just sucker-punched me right in the feels. I mean Groot hasn’t said anything beyond his trademark “I am Groot” the whole way through the film, and he so clearly wanted to say “We are friends” to Rocket, but couldn’t get that last word out. Even thinking about it now, I’m feeling like I’m going to tear up.

END OF SPOILERS

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Written while listening to A Sound Mind. They’re an Australian band who unfortunately only ever released one album, Harmonia. I was lucky enough to see them when they were in Canberra one time, they were selling their album on the street after I’d finished my training course and was catching up with some friends… some random guy comes up, asks if I like music, then shoved some headphones at me. Had a listen, bought the album, and they threw in tickets to the gig that night. They’re a mix of rock, synth and pop, with some really uplifting lyrics. It’s not all non-stop happy joy, but the general theme is less “Life sucks” and more “Life may not be great right now, but hold yourself up and things will change for the better”.  I did just find out that it looks like the band members have split off and created two separate bands, PLUDO and Capio, so I’ll be tracking down some of their stuff for a listen very soon.

The Good, the Bad, and the Goddamn Moronic

Alright ladies and gentlemen, boys and girls. Strap yourself in, cause it’s time for a rant, and I’m good and properly pissed off. So much so that this is my seventh, that’s right, seventh, attempt at writing this. Every other attempt has degenerated into nigh incomprehensible streams of bile, rage and profanity… I’m hoping I can avoid that this time. Be warned though, there will still be some profanity, and plenty of rage.

So, this was meant to be posted last Sunday. Oh I had lots of plans for what to write about that weekend, like reviews of various movies/books/anime, or a discussion of a new World of Darkness game I’m joining and the character creation session we had for it last Friday. But on Saturday I noticed something while I was in JB HiFi picking up a game which confused me… the updated version/remake of Altelier Rorona: The Alchemist of Arland, had been rated R18+ for Sexual Violence. I was honestly puzzled, as I own the original game (also on PS3, same as the updated version), had only warranted a PG rating. “Surely this must be a mistake,” I thought. Got online when I got home, did some searching, and found out that not only had Atelier Rorona Plus been rated R18+, but so had the remake of the sequel, Atelier Totori Plus (which was released for PS Vita) had also been given an R18+ rating, for the same reasoning.

What. The. Fuck.

An image from this clearly horrifically adult game...

An image from this clearly horrifically adult game…

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Professor Jimbles Presents! How to make a backstory.

I said it was coming, and here it is. The three steps I follow to make a workable and vaguely interesting backstory that will work for any game that doesn’t require extensive and detailed character histories. I’d pop in a little more detail if you were going to play in a social LARP or Sandbox (GM creates a world and unleashes the players upon it. Plot hooks, no railroad.) game.

Generally you make a character while considering the others in your party, and choose a class first (in the tactical games, at least.) so I suggest grab the rough outlines of your mechanics, and build the backstory around that.

I’m going to be using one of my new favourite characters. His personality and powers are best shown in a rules-light, “make up your own damned abilities” game, but he’s a great example of how my three steps turned a basic idea into someone that can entertainingly work with the others in the party. If more questions arise while writing, run with them.

Enter Karas, the Herald of Death.

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Professor Jimbles Presents! Still dying a lot.

[Note from Tinkergoth: Sorry for the long silence. Jimbles has had this post and another one ready to go for almost two weeks now, just waiting for me to go over them before publishing. Unfortunately I’ve been letting things slide, haven’t been feeling great physically or otherwise, so it’s been a struggle to do anything other than curl up on the couch of an evening and binge on anime (on the plus side, I’ve been catching up on series I’ve owned for ages and hadn’t got around to watching), haven’t even really felt like gaming recently. Anyway, finally not feeling so ill anymore, and the other stuff will sort itself out sooner or later, so starting today I’m forcing myself back into the blog. I’ll publish this and Jimbles’ other post first, and then get back to work on my own stuff. I now return you to your scheduled ramblings from Professor Jimbles.]

I’m beginning to think it’s something personal, and maybe stacking resistances and AC would be better for me.

Now, where was I?

Learned the hard way that Black Puddings are not delicious.

Felled by the Orc Hireling in a single strike.

Crushed by a brainwashed dragon after a Sudden Maximized disintegrate missed.

Oh, right. I’m going to leave out the Elemental Plane of Fire, it’s pretty obvious, and has little in storytelling value, despite the gales of laughter from the table when it happened.

I’m playing in a World’s Largest Dungeon game specifically designed to let the players experience as much as possible from the tortuous place. We are on a 32 point buy gestalt (any, not base only) with all of 3.5 available subject to approval. I can imagine hundreds of monocles popping from outraged eyes, but in defense of the game I raise two points.

  1. Action Economy (Paizo Forums has information, but it’s not a perfect description.)
  2. I’m really bad at optimizing.

So I’ve got nearly countless options ahead of me. I make a fighter-ranger who wielded light maces in the lightning hammer style, giving me another attack whenever I threat. I planned to take adaptable scimitars eventually, and score additional attacks about a fifth of the time. His name was Parker. He was a part-time novelist. He made the decision to become a wererat once it became clear the party was trapped in the dungeon. His answer to fiendish troglodytes is to draw and charge. Technically, if the party leader didn’t tell him to hold off, his default reaction to anything threatening was to draw and charge. It lasted about 7 levels, until our crack team broke past a incredibly difficult lock on huge marble doors. Inside was a HUGE black pudding. It had scoured its prison for all life, and was desperately hungry for fighter/ranger flesh. Reasoning that dessert never hurt anyone, Parker charged with both maces drawn.

This was ill-advised.

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Role-Playing 101: The Laundry RPG – Session 2

Hey guys. Going to make this one quick, I’ve got my parents visiting this weekend and I’ve got a lot to do to get ready. It’s time for the report of the second session I ran of Cubicle 7’s game, The Laundry RPG, for my cousin and his friends. You can read the first report here.

A quick recap for anyone just joining us. Over the last year I’ve been occasionally running games for my 14-year-old cousin and his friends in an attempt to get them into tabletop gaming. The endgame is to get them running their own games, but while we work towards that, I’m running games in a bunch of different systems for them so they can decide what they want to play long-term. So far we’ve played Pathfinder and The Laundry RPG, with Shadowrun 5th Edition on the cards next. Before we could do that though, there was one more session of The Laundry RPG to run. It’s a game of Lovecraftian horror, spycraft shenanigans, and bleak humour about the end of the world and British public service bureaucracy, based on The Laundry Files novels by Charles Stross.

The Laundry RPG core book.

The Laundry RPG core book.

So, a week after the first session of The Laundry RPG, I rocked up at my cousin’s house again to run the next adventure. Since I’d had a busy week, I’d decided to stick with the same idea as last time, and run one of the ready to go adventures out of the core book. This time around, I was running The Greys. Everyone already knew the rules, except for one player who joined this session, so we were able to get going with barely any fuss.

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Changes…

Hey guys. Just a quick update today, got a fair bit on.

You’ll notice that the site design has changed. Don’t be surprised if it happens again soon, or even a few times. Decided to finally try and find a theme I’m happy with. There’ll be some juggling around for this theme’s features, possibly a complete shift to another one if this doesn’t fit what I’m looking for.

My updates are probably going to slow down a bit for a few weeks. Got a lot on at work again, and an inspection on my apartment coming up. So I need to concentrate on finally unpacking all my stuff, sorting out what I don’t want to keep, and getting it all in order. Expect an update from me at least once a week, maybe twice if I have time. When I’m past the inspection and work settles down, I’ll go back to two or three posts a week . I’ll try to keep Jimbles posting whenever  he’s not too busy, and I’ll have another member of the Gnoll Tribe to introduce as soon as he decides it’s time to make his first post.

That’s it from me for now. Take it easy and keep the dice rolling.

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Written while listening to the Dredd OST. I never get sick of that industrial feel. Going to come in real handy for some upcoming games. 

 

 

Kaiju, Mutants and Robots Oh My! – Godzilla & X-Men: Days of Future Past Reviews

I’m going to make this one quick. The last couple of days have been a drain, but I wanted to at least get a quick review of these movies done. I’m going to do them both in the one post, and they’re going to be short reviews compared to the essays that I normally write. That way I can devote time to some other updates I’ve got in the works without feeling like I’ve got something else I have to do first.

Fair warning, same as whenever I review stuff, there could be some spoilers in here. I’ll try to avoid anything major.

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Professor Jimbles Presents! Weird Situations

Hi there, Jimbles here again with a few more tales, but with a preamble first.

I’ve noticed that I’ve been writing posts that are just fluff entertainment, leaving all of the crunch to Keegan. While that’s not necessarily a bad thing, I think I can do a bit better. Due to my documented inability to keep characters alive (See Does anyone else die a lot?, Part two on those horrible deaths incoming.) I’ve gotten pretty good at creating new characters. I’m going to codify it and make it interesting; then show you my 5 step process for streamlining a backstory. It’s by no means perfect, but it works.

But today, I’ve got a particular subject on my mind.  A bunch of my friends and fellow players are known for coming up with twisted situations and bending the established lore in such a nefarious way that the players are left flat-footed. Once, I asked one of them how on earth they come up with their ideas. It may have been an outburst along the lines of “WHERE DO YOU COME UP WITH THIS STUFF!?”

The answer was interesting. She said “Well, for this game I thought “How can I make a player make a bad choice for the right reasons?”

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Interview with Wendy N. Wagner, Author of Skinwalkers

And we’re back, with the third interview of the week, and probably the last for a little while. Don’t worry, more interviews will be forthcoming, as soon as I can find anyone willing to sit still long enough for me to bombard them with questions. As I’ve mentioned before, this interview is actually the first one I had scheduled, but was delayed due to the need to get the other interviews published while the related Kickstarter campaign still had plenty of run time. That’s out-of-the-way now, so it’s finally time.

After I reviewed Wendy N. Wagner’s first novel, Skinwalkers, I decided on a whim to send an email to Wendy asking if she would be interested in being my first interviewee for the blog. I’d been vaguely thinking about starting to try to interview various authors, designers and so on for a little while, and it seemed like an opportune time to start, since I was curious about the differences between writing short fiction and writing a novel, as well as the process of writing for an established setting like Pathfinder. Email sent, I figured it’d be a while before I heard back, and was pleasantly surprised to get a reply from Wendy within the next day, agreeing to the interview. So I whipped up some questions, fired them off, and am now ready to share the responses.

Now, before we get started, if you haven’t read my review of the novel Skinwalkers yet, I recommend doing so first. It might help give some context. You can find the review here: Review – Pathfinder Tales: Skinwalkers.

Wendy N. Wagner, wearing what I suspect is a Lovecraft Historical Society shirt (and if it is, I'm jealous).

Wendy N. Wagner, wearing what looks like a Lovecraft eZine t-shirt. Who doesn’t love Lovecraft?

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Interview with Morgan Boehringer, Independent RPG Designer & Publisher

As I mentioned at the end of my last update, I’ve got another interview for you today.

Morgan Boehringer is a freelance RPG designer based somewhere in the Blue Mountains here in Australia. Not exactly sure where, but having been up at Jenolan Caves for a wedding back in March, I can honestly say that if his home looks anything like the areas I was riding through, then it’s a beautiful place. Jammy bastard… Where was I. Ah yes. He can be found lurking around the Paizo Messageboards under the name Oceanshieldwolf, and is the mind behind Forest Guardian Press, a third-party publisher that focuses on content for the Pathfinder Roleplaying Game, with his first product, the Direlock class, already being available from Paizo.com. He’s also been involved in various projects run by other publishers, and is currently developing content for the Strange Brew: The Ultimate Witch & Warlock Kickstarter.

For an unaltered image in all his unfettered, shirtless and tattooed glory, see below the interview

For an unaltered image of Morgan in all his unfettered, shirtless and tattooed glory, see below the interview

I interviewed Morgan earlier this week about his work as a designer, and the Strange Brew project. Thankfully, he lives in the same time zone as me, so we could actually do a real-time interview. Time differences are of course one of the biggest inconveniences of living in Australia… well, that and the drop bears… and the ridiculously inflated prices we’re expected to pay for goods and services compared to the USA… you know what? I’m going to stop there and just get down to the reason we’re here.

The point is that we were able to chat online instead having him answer a set of questions I’d emailed to him, getting answers back, and emailing further questions that arose from his responses. It led to a very different feel to the interview. I deliberately didn’t plan it out too much, so that we could just see where the conversation went. I think it turned out well. I wouldn’t say it’s necessarily a better way to interview, but it’s good for something different, and I have a preference for it.

So, let’s get down to it.

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