A deer, a pirate and a mutant join a kult – Kickstarter Round-up

Woo! First post of 2016, and the first post in far too long. I’ve really got no excuse, I just let things get away from me, and before I knew it, it’d been six bloody months since I’d posted. So, yeah, sorry about that.

Anyway, to ease me back into posting, I figured I’d start with something easy that I haven’t done in quite some time. A Kickstarter project round-up! The timing works well too, because goddamn am I ever backing a lot of projects right now. For this round-up and any future ones, I’ve decided to only talk about projects that I’m 100% guaranteed to be backing, and that I’m extremely confident in the ability of the project leads to actually not only deliver their product, but to do it at a high quality, since I’ve felt a bit guilty over some previous projects that I pushed hard that ended up being very disappointing to me (not going to name names, but there’s been a few seriously shocking results). As is usual for me, most of these projects are RPGs (I tend to back RPGs or boardgames for the most part), but there’s one comic in there.

Now, in the interests of not making myself start silently screaming in horror over how much money I’ve sunk into Kickstarter recently, I’m not going to include the three projects that finished in the last day, I’ll just be covering the four projects that are still in the funding stage… So let’s start this party off with the project I’m currently most excited about…

KULT: Divinity Lost

Project Ends: 8:00 AM AEDT, 01/04/2016
Current Status: Fully funded, and smashing through the stretch goals!
Expected Delivery: December 2016

I’m not even sure where to begin with this one, I’m so excited! I guess a little history is in order. Kult is a Swedish RPG that was first released in 1991, though its first English edition wasn’t released until 1993. If anyone reading this remembers the Satanic Panic that certain areas of the USA had over D&D, they’ve got an idea of some of the ridiculous and unwarranted controversy that Kult had to deal with in the years following it’s release (in brief, media outlets in Sweden linked it to a number of disappearances, suicides and so on that involved people who played the game… it even got mentioned in the Swedish parliament in relation to a motion to stop tax-payer funding for youth groups that play RPGs). Controversy aside, the game was praised for its depth and handling of religious and philosophical content and ideas in a mature, if somewhat disturbing (it’s a horror game, what do you expect, puppies and rainbows), manner. The setting is our modern society, but what we perceive as our world is in fact an illusion, created by powerful being known as the Demiurge to hold humanity prisoner and stop us from regaining our divinity, while the players take on the roles of various characters from all walks of life who have started to see through the illusion and discover the stranger nature of reality. I won’t go deeper into the setting here, there’s a lot to cover and I don’t have all night, but for a decent overview of it, check out the Wikipedia page. The system had some really innovative ways of dealing with mental balance and featured magic systems based on real life mystical traditions, so it’s a pretty fascinating read. Honestly, it’s one of my favourite RPGs of all time, though I’ve rarely been able to get groups together for it.

The cover of the original English edition of Kult, featuring some of my favourite game artwork

The cover of the original English edition of Kult, featuring some of my favourite game artwork

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