Back in business…

The sun won’t set, ’til the pain and the final breath…

Alright ladies and gentlemen, I’m back. Let’s start with a quick update about what’s been going on, and what’s going to be happening for the future of this blog.

What’s been happening?

First up, apologies for the longer than expected delay. Turns out that my ISP are less than efficient when it comes to actually doing their goddamn jobs, and it took far longer than it should have to get my net hooked up. By the time they told me it was hooked up, I was due to go house sit for six weeks on the other side of town, and when I got home I discovered that my connection actually hadn’t been hooked up. Add another week to get a tech out to have a look, who turned out to be one of the most bigoted, racist bastards I’ve ever met… I had to deal with a twenty minute rant about “sand monkeys”, and yes, he really did use that term. But, I now have internet access again. I’m also still unpacking here (it’s a much slower process than I expected), which has sapped much of my time for doing anything hobby related.

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A brief status update

Hey guys,

Just wanted to give a very quick update on what I’m up to at the moment, since I still haven’t got the first part of the campaign journal for Reign of Winter: The Snows of Summer up. Rest assured, it’s being worked on, it’s just taking far longer than I’d hoped. I’m also having people review it as I write it, to help make sure that the writing style isn’t too painful to read.

In the mean time, I’ll be doing another Kickstarter roundup in the next few days, as I’ve seen some more projects I feel deserve some love. I’m also beginning to prepare a short run campaign using the Hollowpoint system, which is a very quick and simple indie RPG that focuses on cinematic storytelling and high violence capers. Think movies like Reservoir Dogs, and comics like 100 Bullets. As I start getting that ready, I’ll be preparing updates on the setting and basic story of the campaign as well as looking at how the system works. Other than that, I’m working on Project Helleborus again, on and off as I get time, so there may be some more Cooking the Cosmos at some point in the next few weeks. No guarantee on that though. When I have the time to put some descriptions for a few characters together, and the money to get the art commissioned, I’ll also be doing two or three more updates for The Unusual Suspects.

That’s it for my plans for the next few weeks or so. I’m not sure if Jimbles has anything in store for the blog at the moment, given that he’s been rather ill lately, so it could be a little while until we hear from him again.

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Written while listening to Dead Letter Circus’ new album, The Catalyst Fire. They’re an Australian alternative rock/metal band with a really unique sound, and I highly recommend checking them out. My favourite song off the new album so far is Alone Awake, which you can listen to here. The chorus has been running through my head a lot the last few days…

Please don’t fade,
Now that I’ve seen who you are
There’s not enough of you here today
And this world needs you
Please don’t change
Now that I’ve seen who you are
There’s not enough of you here today

Still here…

Good evening all.

I just wanted to put up a quick update assuring people that I haven’t mysteriously disappeared or anything. I’m still around, I’ve just been utterly swamped with work at the moment, and am finding it hard to do any writing when I am getting spare time, since my head is still racing with work stuff.

Rest assured, I’ll have plenty more updates soon. I need to get the first proper entry for the Shattered Star journal written, and I’ve got some more characters for the Unusual Suspects. Work on my home brew campaign settings is also proceeding, albeit slowly, so I hope to be able to get some more updates for Cooking the Cosmos done at some point soon.

Right now though, I need some sleep. I need to get to work at 7:00 AM tomorrow, then get home and do prep for a Pathfinder game, so rest is necessary.

I’ll promise I’ll be back soon. Until then, keep safe, and keep your dice rolling.

Cooking the Cosmos – Part 3: Choosing a System

Welcome back to Cooking the Cosmos. My apologies for the extended delay on getting this posted, over the last few days my internet access has been incredibly unreliable, and I ended up frustrated to the point of giving up until it decided to start playing nice again. Now that the worst of it appears to be over, I figure it’s time to get back in business.

As I said last time, this update will focus on choosing a system for your campaign setting. I find that it’s best to choose a system as early as you possible, as it gives you a framework of game mechanics to build within. There are three major questions to consider when making this decision, so I’ll be using both the Project Helleborus and Urban Magic campaign settings to help demonstrate the process.

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A (belated) merry Christmas to all!

I know it’s a bit late, but merry Christmas to all! I hope everyone had an excellent time with friends and family, and had plenty of good food and drink. I did intend to have this and the next part of Cooking the Cosmos posted before Christmas, but unfortunately I ran out of time, what with preparations for the shutdown period at work, and needing to travel to visit my family. Still, on the plus side, since this is now a post-Christmas update, I can say thank you to everyone for the awesome loot I received. All of my gifts were thoughtful and much appreciated, but I’d like to give special thanks to the following people for presents that were extra special to me:

  • Nell, who baked me delicious white chocolate and raspberry cookies. Nell runs the food blog I Need a Feed, which can be found at http://ineedafeed.wordpress.com/, and she’s an excellent cook.
  • Elena, who gave me a set of green and black d10s that will be perfect for our weekly World of Darkness game. Elena also helps keep me fit by dragging my lazy rear up Mount Ainslie every Saturday, so a big thank you for that.
  • My housemate, Graham, for a Netgear wireless adapter that can actually make use of the ac protocol capabilities on my new router, as well as a couple of custom t-shirts based on Gravity Falls and Ugly Americans.
  • My Parental Units, for a new queen-sized bed and mattress, as well as helping me buy a new washing machine.
  • My brother, for giving me some money to buy some Pathfinder source books that I’ve had my eye on for a while now.
My new World of Darkness dice. Thanks Elena!

My new World of Darkness dice. Thanks Elena!

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Cooking the Cosmos – Part 2: The Basics (Continued)

Hey guys, welcome to Part 2 of Cooking the Cosmos, my series about world building for role-playing games.

I’ll be kicking this update off by creating a second campaign setting to use as an example throughout this series. After that I’ll discuss ways to expand on the details of your setting, and deciding on what you want your characters to focus on when first introduced to the world.

So, first up, let’s get another campaign setting going here. I’ve decided that I’d like to move away from the fairly traditional fantasy setting that I am using for Project Helleborus. I’ll still be using fantasy, but I’m looking at a modern-day urban fantasy setting, inspired by the Urban Magic series by Kate Griffin. I can not recommend this series highly enough, if anyone is interested in giving it a read please see the end of this post for more information.

Concept: A modern-day city with a hidden society of magic users and supernatural creatures. Magic has adapted to modern society, drawing power from industry and society rather than from nature.

Themes: Changing nature of magic; Hidden society; Urban magic; Clan warfare; Maintaining humanity; The pursuit of power; Keeping magic secret.

Now for a quick back story:

Magic has always been a part of the world, hidden from mainstream society. However, magic as a force is a mirror of the state of humanity and its environment. The shift from a rural society to urban living has had severe effects on the nature of magic and the methods used by practitioners. Where once sorcerers would summon vines to entangle their enemies, now they summon barbed wire. The herbs once used for warding away ill intent have been replaced with a spray painted image of a stop sign.

In the hidden magic societies within each city, there is a truce between the various tribes and clans of practitioners, as well as the supernatural creatures. However, relationships are strained, and small flare-ups are common. Sitting outside of all of this are the sorcerers, the rare natural adepts who are born with magic in their veins. They belong to no clan, but are respected, and often feared, as their powers are unpredictable and near unimaginable. Now though, someone is hunting down the sorcerers, and drawing together lesser magic users using fear and the promise of power.  Those who resist, die.

I’ll be coming back to this setting whenever I need something to use as a comparison or contrast for Project Helleborus. For now though, I’ll leave it as is and move onto demonstrating start fleshing out the details for your world.

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Cooking the Cosmos – Part 1: The Basics

Introduction:

Welcome to Cooking the Cosmos, a series of articles about creating your own campaign setting, a process commonly referred to as World Building. This will be updating on a semi-regular basis, with hopefully at least one or two articles added each month.

For the first two or three updates, we’ll be starting with the basics, namely, coming up with a concept and basic outline; choosing a system; and starting to develop the ideas. To help demonstrate what I’m talking about, I’ll be using two example settings with different themes. The first of these is a setting I am already developing for a home game, under the working title Project Helleborus. The second will be a new world that I create specifically for the purposes of these articles. As the articles continue, I will ask for input from any interested readers who would like to help shape the second setting.

Disclaimer: The views and opinions discussed below are entirely my own, and may not work for you. This is just how I work when it comes to designing a world for my players, but there are many ways to go about it, and none of them are the “wrong” way.

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