Interview with Timothy S. Brannan, Lead Designer for Strange Brew

Ladies and Gentlemen, welcome back to the Grassy Gnoll!

Sorry for the slight delay in updates, it’s been a hectic time over the last week, and I had some new stuff on the go that took a while to get organised. I think the wait was worth it though, and I’m ready to unveil what I’ve been working on. So I’ve got something a bit different for you all today. As part of my reboot, for want of a better term, of the blog, I decided to start doing some interviews with authors, designers and pretty much anyone who’ll agree to answer my questions.

Note: In the interests of honesty, I’ll just say that this actually isn’t my first interview, but since it’s related to a Kickstarter project, and is therefore time sensitive, I’ve pushed publication of that one back until the weekend… Sorry Wendy, I hope you don’t mind! I promise it’ll go up as soon as it can. 

Today I’ll be posting some questions that Timothy S. Brannan, the author and lead designer of Strange Brew: The Ultimate Witch & Warlock, has been kind enough to answer. Tim is a long time gamer, and the author of the Liber Mysterium, a third party sourcebook for D&D 3.0 that was released back in 2002. A lot of the Liber Mysterium’s content is being updated for Pathfinder as part of the Strange Brew project. You can find the Kickstarter page for this project here:

Kickstarter – Strange Brew: The Ultimate Witch & Warlock

Cover art for Strange Brew: The Ultimate Witch & Warlock

Cover art for Strange Brew: The Ultimate Witch & Warlock

Before we get started though, I’d like to thank Tim for taking the time to answer these questions, and giving us some insight into his history as a gamer and designer, and what he has in store for Pathfinder players who want more options for their witches and warlocks. I’d also like to thank Christina Stiles, who is coordinating the project, for being so open to the idea of my interviewing the people involved, and helping to make this happen.

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Sigh

Writer’s block is something I am heartily sick of.

I’ve been nearly done with the Hollowpoint write-up for almost two weeks now. I’ve missed the funding windows on most of the Kickstarter campaigns I wanted to talk about. I haven’t managed a single new word on the Reign of Winter journal. Every time I try to write something, I get a few words in, at most a paragraph, and then compulsively delete it because it doesn’t feel right to me. I try to think of new things to write about to just get me working again, and my brain gives me snippets of the work of Tennyson, Yeats and Coleridge (for those of you who didn’t go to high school with me, the last is a form of cruel torture. I hate Coleridge’s work, with the exception of Kubla Khan and The Rime of the Ancient Mariner), and fragmented dialogue from Titus Andronicus.

Sadly, that’s all I have to say right now.

Sorry.

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Written while listening to my heart pounding and my mind screaming. Also some Chevelle, but mostly the mental screaming thing.

A brief status update

Hey guys,

Just wanted to give a very quick update on what I’m up to at the moment, since I still haven’t got the first part of the campaign journal for Reign of Winter: The Snows of Summer up. Rest assured, it’s being worked on, it’s just taking far longer than I’d hoped. I’m also having people review it as I write it, to help make sure that the writing style isn’t too painful to read.

In the mean time, I’ll be doing another Kickstarter roundup in the next few days, as I’ve seen some more projects I feel deserve some love. I’m also beginning to prepare a short run campaign using the Hollowpoint system, which is a very quick and simple indie RPG that focuses on cinematic storytelling and high violence capers. Think movies like Reservoir Dogs, and comics like 100 Bullets. As I start getting that ready, I’ll be preparing updates on the setting and basic story of the campaign as well as looking at how the system works. Other than that, I’m working on Project Helleborus again, on and off as I get time, so there may be some more Cooking the Cosmos at some point in the next few weeks. No guarantee on that though. When I have the time to put some descriptions for a few characters together, and the money to get the art commissioned, I’ll also be doing two or three more updates for The Unusual Suspects.

That’s it for my plans for the next few weeks or so. I’m not sure if Jimbles has anything in store for the blog at the moment, given that he’s been rather ill lately, so it could be a little while until we hear from him again.

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Written while listening to Dead Letter Circus’ new album, The Catalyst Fire. They’re an Australian alternative rock/metal band with a really unique sound, and I highly recommend checking them out. My favourite song off the new album so far is Alone Awake, which you can listen to here. The chorus has been running through my head a lot the last few days…

Please don’t fade,
Now that I’ve seen who you are
There’s not enough of you here today
And this world needs you
Please don’t change
Now that I’ve seen who you are
There’s not enough of you here today

The Iron Kingdoms need you! – A Kickstarter Round-up

NOTE: This is finally finished. I’ve added post project updates to the WARMACHINE: Tactics and Tesladyne project write-ups, and have added write-ups for The Agents and Primeval Thule.

Hey guys,

So I know I said I’d try to get this up on Monday last week, but unfortunately life has a tendency to get in the way. Not going into details, as it’s nothing major, just lots of little things. Anyway, I’m in Sydney for a training course at the moment and had a little while to work on this tonight.

Anyway, it’s time for the Kickstarter round-up that I promised when I did my update about Satellite Reign on Sunday the 28th of July. So, we’ll be talking about a few different projects here, some of which still have a significant amount of time remaining, others that are in their last ten days or so. I haven’t pledged to all of these yet. Some of them I may end up pledging for, others I may not. It all depends on funds and other commitments. However, with the exception of one (which has already finished), they’re all projects I feel deserve some attention and hopefully some significant support. We’ll get to the exception later though.

So, let’s get stuck into it. Welcome to The Grassy Gnoll’s second instalment of the Kickstarter Round-up!

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The Satellite Reign starts now…

Hey guys,

I’m in the process for writing a full Kickstarter round-up, but felt that I needed to get this particular project some attention as soon as possible, since it’s got less than a day to go. Unfortunately I only found out about this project a few days ago, and had been rather busy and unable to get time to write anything up until today. I also felt that this project deserved a bit more attention than I’ll be able to give it in an article with multiple projects.

So, let’s talk about Satellite Reign

Welcome to the neon wonderland of the future, where they really ARE watching you...

Welcome to the neon wonderland of the future, where they really ARE watching you…

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Realm Works

Evening ladies and gentlemen. This one is a very quick update, I don’t have time to write a lot since I’m about to duck out to see Second Sun play.

I just wanted to do a quick update on the state of the Realm Works Kickstarter project. They’re in the last 48 hours, and have nearly reached their third stretch goal (access to Richard Pett’s new campaign, The Blight, completely integrated into Realm Works). If anyone has been sitting on the fence about supporting this project, now is the time to jump in. Every little bit helps the team at Lone Wolf Development make improvements on the software and features, and you get some awesome content with the rewards as well.

As an added incentive, they’ve also announced a final stretch goal of a different kind. If the project hits 2000 backers – currently it is sitting at 1416 – every backer at the Timber Wolf level ($65) or higher will receive a free gift license for their flagship software, Hero Lab. For those of you like me, who already have Hero Lab licenses and pretty much every bit of content available for it, you’re able to gift it to someone else you think might find it useful. For those of you who don’t have it, the license comes with the core data packages for your choice of one of the systems it supports. Packages are availble for Pathfinder, World of Darkness (Vampire: The Requiem and Changeling: The Lost only), Savage Worlds, Shadowrun 4th Edition, D&D 3.5/d20, D&D 4th Edition and Call of Cthulhu. The license normally costs $30, so it’s a great way to get some extra bang for your buck.

You can find the Realm Works Kickstarter project here: http://www.kickstarter.com/projects/610004753/realm-works-streamlined-rpg-campaign-tools

Anyway, that’s it from me for now, I’ve got to run. The siren song of beautiful acoustic rock is calling me…

Kickstart my Heart!

Welcome back ladies and gentlemen. As you may have guessed from the title of this blog entry, I am a bit of a fan of Mötley Crüe, particularly their album Dr Feelgood, which was released the year I was born. I’m also quite a fan of Nikki Sixx in particular, and really enjoy the work he’s been doing with his current side project, Sixx: A.M. Seriously, if you’re a fan of him at all check out their two albums, The Heroin Diaries Soundtrack and This Is Gonna Hurt.

Anyway, my love of Mötley Crüe aside, the name was actually chosen because it ties in nicely with my topic for today. I’m sure some of you have guessed it already, but for those who haven’t, it’s time for a Kickstarter round-up. I’m going to be having a quick look at what I think are the most promising gaming related projects on Kickstarter at the moment, and providing links to the project pages so you can check them out for yourself. This time around we’ve got three projects that are directly RPG related, a board game, and a project that’s a little different.  So, let’s get started.

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