Hollowpoint Playtest – Setting the Scene

NOTE: There’s been a bit of a change of plan on how this is going to work. This update is going to cover the basic rules and the setup of the session. That’s just so I can get something posted. The following update will involve a detailed report on the actual game, written as a report to the Board of Directors of the Firm (the organisation the player characters work for). My housemate suggested taking this different approach to it as a way to potentially work around my writer’s block. We’ll see how it goes. It’s a public holiday here tomorrow, so I’ll get up early, have some eggs benedict for breakfast and try to get cracking on it. Fingers crossed. .

Hey guys, thought it was time I get something posted. It’s been longer than I intended again, as recovery from my accident and sorting out insurance took far longer than I expected. At this stage I’m still going to be without my scooter for at least a couple of weeks, and it’s making life awkward as hell in the meantime. I do have a loaner, but it’s a tiny little 150cc, and has trouble cracking 80km/h, so I only really use it to get to and from work.

Anyway, I’m still working on the campaign journal and starting to realise it may be a long time coming, but it’ll get there eventually. In the mean time, I thought I’d share some details on a playtest we ran a couple of weeks ago for a game I picked up a month or so ago, Hollowpoint. It’s an indie RPG produced by VSCA, the same guys who made the hard science fiction FATE setting Diaspora. Rather than using the FATE or FATE Core system though, Hollowpoint uses its own system, based on building matching sets of d6s from a dice pool. It’s a fast paced, cinematic, brutal little system, and is specifically designed to emulate high violence movies, television series and comics. In fact, the book calls out some of my favourite films and graphic novels as inspiration, including Reservoir Dogs and 100 Bullets.

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Reign of Winter – Cold, but I’m still here…

So, once again I’m bloody sick. I’m seriously starting to wonder if my body is ever going to completely recover from the series of respiratory tract and chest infections I had during and after my visit to China. I’ve been coughing on and off since then, even after a third round of antibiotics to clear out the last of the infection. Thankfully this time it doesn’t seem to be too bad, though I am more than a little annoyed that I started getting ill the Saturday before a week off on leave. Again with the coughing, but it’s not as nasty as last time. No fever either, just a constant dull ache all over my body. Still, I’m not going to let that stop me from going to see Lindsey Stirling tomorrow night. I’ve been looking forward to this for a month now, and I’ll be damned if illness is going to keep me from it… I’ll just have to stand very quietly at the back and hope there’s some seating available.

Anyway, now that I’ve got my bitching out of the way, it looks like it’s time for another update. As I mentioned last time, this is going to be an introduction to the Reign of Winter campaign that Jimbles is running for me. I was quite excited to have a chance to play in a Pathfinder game, as normally I end up running them, and it’s been a long time since I’ve been able to actually be a player in a D&D 3.5 game, and I’ve never yet been on the player’s side of the GM screen in Pathfinder, apart from once with a group that fell apart within the first session.

That's one mean looking old lady...

That’s one mean looking old lady…

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Welcome to Night Vale, a sleepy desert community…

Hey guys,

Bit of a random update today. While I’ve been stuck at home with this chest infection, I’ve been listening to a podcast that I stumbled across while browsing the Paizo message boards.

Welcome to Night Vale is a twice-monthly podcast produced by Commonplace Books. It’s done in the style of community radio broadcasts for a small desert town. The only way I can think of to describe it is as public service announcements in the Twilight Zone. It’s incredibly surreal, and I fell in love with it instantly. In another couple of days or so I should be caught up on it (there are 26 episodes so far).

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Shattered Star: The Quest Begins…

Good evening ladies and gentlemen, and welcome to the campaign journal for my Shattered Star gaming group.

Shattered Star is the Pathfinder Adventure Path that just wrapped up a couple of months ago, and I’ve recently managed to put a group together to play through it. It’s a campaign that ranges from investigation through to old-fashioned dungeon delving and Indiana Jones/Tomb Raider artifact hunting.  It’s also a direct sequel to the earlier Adventure Paths that have taken part in the country of Varisia, but for the most part avoids retracing the same ground – As far as I’m aware the only revisited locale is the city of Magnimar.

Anyway, onto the journal itself. At the moment I’m undecided about how I’m going to write this. Since I’m pressed for time at the moment, the first update is just going to be an overview of the party and a bit of an explanation about optional rules that I use. Later on I’ll be doing recaps of each session, but am still unsure as to whether or not I’ll be doing it as a story with notations about out of character details, or just summarizing events.

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Hell Is Where The Heart Is…

Evening ladies and gentlemen. Tonight’s topic isn’t quite what I had planned, but unfortunately my original topic was kind of jolted out of my head by a near miss I had on the way home from work yesterday. Thankfully I came out of it unscathed, but it was a close one. Without going into too much detail, I’ll just say that having someone decide to change lanes right in front of me on a goddamn roundabout isn’t something I’d call fun, especially in wet weather.

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Realm Works

Evening ladies and gentlemen. This one is a very quick update, I don’t have time to write a lot since I’m about to duck out to see Second Sun play.

I just wanted to do a quick update on the state of the Realm Works Kickstarter project. They’re in the last 48 hours, and have nearly reached their third stretch goal (access to Richard Pett’s new campaign, The Blight, completely integrated into Realm Works). If anyone has been sitting on the fence about supporting this project, now is the time to jump in. Every little bit helps the team at Lone Wolf Development make improvements on the software and features, and you get some awesome content with the rewards as well.

As an added incentive, they’ve also announced a final stretch goal of a different kind. If the project hits 2000 backers – currently it is sitting at 1416 – every backer at the Timber Wolf level ($65) or higher will receive a free gift license for their flagship software, Hero Lab. For those of you like me, who already have Hero Lab licenses and pretty much every bit of content available for it, you’re able to gift it to someone else you think might find it useful. For those of you who don’t have it, the license comes with the core data packages for your choice of one of the systems it supports. Packages are availble for Pathfinder, World of Darkness (Vampire: The Requiem and Changeling: The Lost only), Savage Worlds, Shadowrun 4th Edition, D&D 3.5/d20, D&D 4th Edition and Call of Cthulhu. The license normally costs $30, so it’s a great way to get some extra bang for your buck.

You can find the Realm Works Kickstarter project here: http://www.kickstarter.com/projects/610004753/realm-works-streamlined-rpg-campaign-tools

Anyway, that’s it from me for now, I’ve got to run. The siren song of beautiful acoustic rock is calling me…