Yo ho, haul together, hoist the colours high…

As you can probably gather from the title, this entry is somewhat piratical in nature. Its taken from the song Hoist the Colours, written by Hans Zimmer for Pirates of the Carribean: At World’s End. Although it is my least favourite of the movies thus far – I haven’t seen On Stranger Tides yet – I absolutely love that song. So for those of you who may not know it, the full lyrics are below:

The king and his men
stole the queen from her bed
and bound her in her  Bones.
The seas be ours
and by the powers
where we will we’ll roam.

Yo, ho, haul together,
hoist the colors high.
Heave ho, thieves and  beggars,
never shall we die.
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Cooking the Cosmos – Part 3: Choosing a System

Welcome back to Cooking the Cosmos. My apologies for the extended delay on getting this posted, over the last few days my internet access has been incredibly unreliable, and I ended up frustrated to the point of giving up until it decided to start playing nice again. Now that the worst of it appears to be over, I figure it’s time to get back in business.

As I said last time, this update will focus on choosing a system for your campaign setting. I find that it’s best to choose a system as early as you possible, as it gives you a framework of game mechanics to build within. There are three major questions to consider when making this decision, so I’ll be using both the Project Helleborus and Urban Magic campaign settings to help demonstrate the process.

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