NOTE: There’s been a bit of a change of plan on how this is going to work. This update is going to cover the basic rules and the setup of the session. That’s just so I can get something posted. The following update will involve a detailed report on the actual game, written as a report to the Board of Directors of the Firm (the organisation the player characters work for). My housemate suggested taking this different approach to it as a way to potentially work around my writer’s block. We’ll see how it goes. It’s a public holiday here tomorrow, so I’ll get up early, have some eggs benedict for breakfast and try to get cracking on it. Fingers crossed. .
Hey guys, thought it was time I get something posted. It’s been longer than I intended again, as recovery from my accident and sorting out insurance took far longer than I expected. At this stage I’m still going to be without my scooter for at least a couple of weeks, and it’s making life awkward as hell in the meantime. I do have a loaner, but it’s a tiny little 150cc, and has trouble cracking 80km/h, so I only really use it to get to and from work.
Anyway, I’m still working on the campaign journal and starting to realise it may be a long time coming, but it’ll get there eventually. In the mean time, I thought I’d share some details on a playtest we ran a couple of weeks ago for a game I picked up a month or so ago, Hollowpoint. It’s an indie RPG produced by VSCA, the same guys who made the hard science fiction FATE setting Diaspora. Rather than using the FATE or FATE Core system though, Hollowpoint uses its own system, based on building matching sets of d6s from a dice pool. It’s a fast paced, cinematic, brutal little system, and is specifically designed to emulate high violence movies, television series and comics. In fact, the book calls out some of my favourite films and graphic novels as inspiration, including Reservoir Dogs and 100 Bullets.