A deer, a pirate and a mutant join a kult – Kickstarter Round-up

Woo! First post of 2016, and the first post in far too long. I’ve really got no excuse, I just let things get away from me, and before I knew it, it’d been six bloody months since I’d posted. So, yeah, sorry about that.

Anyway, to ease me back into posting, I figured I’d start with something easy that I haven’t done in quite some time. A Kickstarter project round-up! The timing works well too, because goddamn am I ever backing a lot of projects right now. For this round-up and any future ones, I’ve decided to only talk about projects that I’m 100% guaranteed to be backing, and that I’m extremely confident in the ability of the project leads to actually not only deliver their product, but to do it at a high quality, since I’ve felt a bit guilty over some previous projects that I pushed hard that ended up being very disappointing to me (not going to name names, but there’s been a few seriously shocking results). As is usual for me, most of these projects are RPGs (I tend to back RPGs or boardgames for the most part), but there’s one comic in there.

Now, in the interests of not making myself start silently screaming in horror over how much money I’ve sunk into Kickstarter recently, I’m not going to include the three projects that finished in the last day, I’ll just be covering the four projects that are still in the funding stage… So let’s start this party off with the project I’m currently most excited about…

KULT: Divinity Lost

Project Ends: 8:00 AM AEDT, 01/04/2016
Current Status: Fully funded, and smashing through the stretch goals!
Expected Delivery: December 2016

I’m not even sure where to begin with this one, I’m so excited! I guess a little history is in order. Kult is a Swedish RPG that was first released in 1991, though its first English edition wasn’t released until 1993. If anyone reading this remembers the Satanic Panic that certain areas of the USA had over D&D, they’ve got an idea of some of the ridiculous and unwarranted controversy that Kult had to deal with in the years following it’s release (in brief, media outlets in Sweden linked it to a number of disappearances, suicides and so on that involved people who played the game… it even got mentioned in the Swedish parliament in relation to a motion to stop tax-payer funding for youth groups that play RPGs). Controversy aside, the game was praised for its depth and handling of religious and philosophical content and ideas in a mature, if somewhat disturbing (it’s a horror game, what do you expect, puppies and rainbows), manner. The setting is our modern society, but what we perceive as our world is in fact an illusion, created by powerful being known as the Demiurge to hold humanity prisoner and stop us from regaining our divinity, while the players take on the roles of various characters from all walks of life who have started to see through the illusion and discover the stranger nature of reality. I won’t go deeper into the setting here, there’s a lot to cover and I don’t have all night, but for a decent overview of it, check out the Wikipedia page. The system had some really innovative ways of dealing with mental balance and featured magic systems based on real life mystical traditions, so it’s a pretty fascinating read. Honestly, it’s one of my favourite RPGs of all time, though I’ve rarely been able to get groups together for it.

The cover of the original English edition of Kult, featuring some of my favourite game artwork

The cover of the original English edition of Kult, featuring some of my favourite game artwork

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Sorry guys…

Sorry guys, I know I said that the first part of my campaign journal would be up Monday night at the latest, but I ended up busier with my parents than expected over the weekend. Thought I’d have it done tonight for sure, but ended up having to work a twelve hour shift today (I got home around 10:00 PM. Working on it right now though. I figure I’m about two thirds to three quarters of the way through. Soon as it’s ready I’ll post it. Hopefully tomorrow night.

A brief update

Hey hey,

So I know I said this week’s update would be a review of The First Tail by T.J. Burgin, but like the complete and utter forgetful chump that I am, I spaced out on the fact that I had a rather jam-packed week due to work and having to prepare for a visit from my parents this weekend. End result is that I spent most of my week running around like I was on fire, trying to get everything done, and I only managed to get to the halfway point of the novel. If I can get it finished before next weekend I’ll try to get a review up mid-week, but I have multiple extended shifts in the coming week (I’ve even had to postpone the fortnightly East Texas University game that I run, which makes for an unhappy Tinkergoth indeed), so I can’t guarantee anything there. Either way, next weekend I’ll have the review up for sure.

That said, I don’t want to miss a post the very first week after I started again, so something will be going up this weekend sometime. Most likely it’ll be a bit of an in character campaign journal for a new Interface Zero 2.0 (a Cyberpunk setting for Savage Worlds) game that I joined. At some point I’ll do an Unusual Suspects update for my character from the game as well, but I want to get some artwork done for her first.

While I’m writing this now though, I may as well make a few quick movie recommendations. If it’s showing near you, and you like thoughtful, intelligent science fiction that doesn’t just bombard you with pretty action sequences and call it a day, I highly recommend Ex Machina. Likewise, if you’re a fan of offbeat films with some dark humour thrown in, and don’t mind westerns, check out Slow West (Great performance from Michael Fassbender, and Ben Mendelsohn plays his role as a less than pleasant bounty hunter perfectly… I dunnot what it is about Mendelsohn, but he seems to be born to play nutcases and villains).

One other bit of news about potential upcoming stuff for the site. I’m talking with one of my friends about getting him to post a bit about tabletop wargaming (as he’s far more into it than I am, I only play Relic Knights, despite owning a Circle Orboros army for Hordes). There’d probably be a bit of news about upcoming events and releases, game reports, and some painting guides… he’s a damn fine painter, which is why I’ve handed him my primary Relic Knights faction, the Cerci Speed Circuit, so that they actually look good. Meanwhile I’ll practice on my backup faction, the Star Nebula Corsairs, and hope that they don’t end up looking like an army of blob people. I’ll post an update when I’ve got a better idea of what’s happening.

Right, that’s it from me for now, I need a decent night’s sleep so I can get up early and do everything I need to before the parental units arrive. Campaign journal will hopefully be up by Sunday night, but if worst comes to worst, Monday is a public holiday, so I can work on it then.

Til then, take it easy and keep the dice rolling.

AMP: Year Two Kickstarter is up and running

Hey guys,

Just wanted to talk a little about a Kickstarter project I’m backing at the moment. AMP: Year Two, is the first expansion book for AMP: Year One, a game by Eloy Lasanta of Third Eye Games.

Eloy is a very talented designer who I first encountered through his previous game Part-Time Gods, a brilliant RPG about playing as people who have gained a spark of divinity, and their struggles to balance their humanity against their divine power. So once I heard he was making a supers themed game, well, I was 100% in. Sure enough, when it arrived, it was everything I’d wanted it to be.

So, let’s take a look at it shall we?

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We never think that we’re missing much, til… – Final post for 2014

Hey guys, I thought I should pop in and let people know that I’m still alive and kicking. Truth be told, I’ve been meaning to post something for a while now, but have just been having trouble getting motivation. I’m not going to make excuses, I’m not going to promise more regular updates. Instead I’m just going to talk about what’s been happening in my life, both recently and over the last year or so (quite possibly longer). I’ll keep it brief, but I just wanted to get this off my chest. As one of my friends says, it’s important that we be able to talk openly about this kind of stuff, so that others going through similar situations can know they’re not alone and that there’s help out there, no matter what the problem.

If you’re wondering about the title of this post, it’s a line from a Chevelle song, called Sleep Apnea. It came up while I was trying to think of something, and it seemed appropriate. I’ll explain that later though.

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What’s been going on?

Hey guys, thought I’d post a quick update on what’s been going on here. The answer is, irritatingly, not a whole lot. More accurately, there’s a lot going on, but none of it’s really helping me get stuff posted here. I’m going through one of my semi-regular bouts of writer’s block, and hating every second of it as usual. It’s a really irritating time for it to happen to, as I have five updates for The Unusual Suspects that I want to get written and posted ASAP. Normally I’d be happy to just put ’em on the back-burner and wait until I’m able to work through the block, but these ones are a little different, as each one is actually a character created by a member from the Paizo message boards. I’ll explain more about what’s going on with that when I get the first post up finally, but they’re some pretty cool characters, and I’m keen to get them out there.

Apart from those frustrations, I’m working on a few new campaigns I’d like to run at some point. My Project Helleborus and Urban Magic homebrew games have sadly been postponed indefinitely, because finding the time to work on such ambitious projects isn’t feasible at the moment. With Pathfinder, I’ve found it’s really just easier for me to run and play Paizo’s Adventure Paths, as they’re generally pretty solid and can be run with a minimum of prep. Urban Magic… well that required me to re-skin the entirety of Mage: The Awakening to run it, and I honestly just don’t have that kind of time. I may be able to resurrect the idea later on using Savage Worlds or FATE, but it won’t be for a while. Right now my focus is on trying to get an AMP: Year One group going, and possibly one for Part-Time Gods as well. As I work on that, I’ll be posting status updates regarding the system, putting the group together, and running the game. I’m also getting a few one shots ready for various systems to run my cousin’s group through, so that should give me some more ammo for Role-Playing 101 updates, but I’m not sure when the group will be able to get together again (while I’m sure the kids would be happy to play every weekend, I know they’ve got school work they need to do, so I’m careful to make sure all the parents are okay with the session times).

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Changes…

Hey guys. Just a quick update today, got a fair bit on.

You’ll notice that the site design has changed. Don’t be surprised if it happens again soon, or even a few times. Decided to finally try and find a theme I’m happy with. There’ll be some juggling around for this theme’s features, possibly a complete shift to another one if this doesn’t fit what I’m looking for.

My updates are probably going to slow down a bit for a few weeks. Got a lot on at work again, and an inspection on my apartment coming up. So I need to concentrate on finally unpacking all my stuff, sorting out what I don’t want to keep, and getting it all in order. Expect an update from me at least once a week, maybe twice if I have time. When I’m past the inspection and work settles down, I’ll go back to two or three posts a week . I’ll try to keep Jimbles posting whenever  he’s not too busy, and I’ll have another member of the Gnoll Tribe to introduce as soon as he decides it’s time to make his first post.

That’s it from me for now. Take it easy and keep the dice rolling.

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Written while listening to the Dredd OST. I never get sick of that industrial feel. Going to come in real handy for some upcoming games.