Book Review – Pathfinder Tales: Starspawn by Wendy N. Wagner

Wow. A month between updates… admittedly not the longest break I’ve taken, but not ideal. Especially when I’ve got so much I want to be talking about. Anyway, I’ll hopefully be making another post soon talking about my plans for the blog, so I won’t go into that now. But before I wade into today’s review, there’s something I wanted to mention quickly.

A while ago I got an email from MacMillan Audio asking if I’d like to feature some sample soundclips for the Pathfinder Tales audiobooks on the site. I’m a big fan of the novels, and of audiobooks in general, so of course I said yes… then promptly forgot to actually post them. They’re finally up now, so if you’re interested you can check out samples for (at time of posting) six of the books over on the sidebar. As more become available, I’ll update the playlist. I’m still trying to figure out if there’s a better way to display the player on the site, I want to keep it prominent, but it feels a bit squashed over there in the sidebar. I’ll keep working on it.

And with that done, we can get started on the review of the newest novel in the Pathfinder Tales series (and Wendy, I owe you a huge apology for taking so long with this one). I’m going to try to keep this one a bit shorter than my usual reviews, I think half the reason I take so long between posts is that my usual in-depth reviews take hours upon hours to write.

Full Disclosure: I was provided with an advance copy of this novel by the author for review purposes. This has in no way influenced my opinion of the work, and this review is a full, fair and honest accounting of my thoughts on it. The copy I received is an uncorrected proof, but I doubt there have been any significant changes between what I read and the final publication.

Pathfinder Tales: Starspawn

Wendy N. Wagner

Rating: 5 out of 5 Stars (are right… I know, I know, it’s a terrible joke, but I couldn’t resist…)

Jendara prepares to slam an axe straight into the face of madness...

Jendara prepares to slam an axe straight into the face of madness…

From the Paizo.com blurb:

The Stars Are Wrong

Once a notorious pirate, Jendara has at last returned to the cold northern isles of her birth, ready to settle down and raise her young son. Yet when a mysterious tsunami wracks her island’s shore, she and her fearless crew must sail out to explore the strange island that’s risen from the sea floor. No sooner have they delved into the lost island’s alien structures than they find themselves competing with a monstrous cult eager to complete a dark ritual in those dripping halls. For something beyond all mortal comprehension has been dreaming on the sea floor. And it’s begun to wake up…

From Hugo Award winner Wendy N. Wagner comes a sword-swinging adventure in the tradition of H. P. Lovecraft, set in the award-winning world of the Pathfinder Roleplaying Game.

I’m pretty excited to be reviewing this one. Not only is it bringing one of my favourite settings (Pathfinder’s Golarion) together with Lovecraftian horror, but it’s also the sequel to the first book I ever reviewed on this site, Skinwalkers. Skinwalkers was a favourite of mine, and I’m pleased to say that Starspawn is more than living up to the expectations I had for it. Ms. Wagner has once again managed to craft an exciting and, at least as far as the Pathfinder Tales series goes, unusually dark fantasy thriller. It’s worth noting now that those coming in expecting a true Lovecraft-style horror story are going to be disappointed, in keeping with the heroic fantasy nature of the setting, this is very much a pulp action horror story, closer to a Robert E. Howard mythos tale than a traditional cosmic horror story. This is in no way a bad thing, I’ve got room in my life for all manner of Cthulhu Mythos stories (though I will admit to a somewhat irrational hatred of Brian Lumley’s Titus Crow series), it’s just worth mentioning for the die-hard Lovecraft purists who dislike any suggestion that humanity can do anything but cower before the inevitable doom brought by eldritch horrors.

Starspawn picks up a while after the events of Skinwalkers (I’m not totally clear on the elapsed time, but I’m assuming a couple of years). Jendara Eriksdottir has settled into life in the island village of Sorind with her son Kran and her husband Vorrin (the brother of her deceased former husband), working as traders from their ship the Milady. Their new life is shattered when a tsunami hits the island, destroying their home (and the homes of many in the village), and a mysterious new island rises out of the ocean nearby. In the hopes of being able to rebuild their home, Jendara and Vorrin gather their crew together and go to seek their fortune on the newly risen land, not realising that it isn’t entirely uninhabited… I won’t say too much more, since I don’t want to spoil anything, but from this point on it’s a fast-paced and action packed adventure full of foul creatures, evil beings from other dimensions, and the titular starspawn itself.

Honestly, most of my thoughts from my review of Skinwalkers hold true for the sequel. The characters are still one of the best parts of the novel. That said, the secondary characters have been given more development this time around, which I’m very happy about. Jendara still gets the majority of the spotlight, since she’s the main character, but there’s a lot of time devoted to her relationships with other characters, and it gives a really good feel for those characters. I particularly enjoyed the family dynamic between Jendara, Kran and Vorrin. Kran is still desperate to prove himself, but he’s also become more headstrong and willing to push back against Jendara’s attempts to protect him. Vorrin is a loving husband, but he and Jendara clash on more than one occasion regarding their current situation, and what to do about Kran. Other highlights are Tam and Glayn, a male human-male gnome couple (at least I think they’re a couple, and if they’re not, then my head cannon says they are anyway); Zuna, the competent but standoffish (with Jendara at least) first mate of the Milady; and Sarni, a former thief that Jendara rescued and made part of the crew, resulting in her idolising Jendara and trying to be just like her. Each character has their own quirks and flaws, and none of them feel like a Generic Fantasy Character #10.

Much like Skinwalkers, this is a far grittier novel than you may expect out of an RPG tie-in novel. Jendara and her crew aren’t magic users, so they’re relying on their wits, skills, weapons, and not a small amount of luck to get them through the trials ahead of them. Their opponents on the other hand… well, there’s no reason they can’t have magic, either as innate spell-like abilities, or as actual spell casting ability. But it’s not flashy, and is used in a pragmatic way, as a tool to accomplish their goals, as opposed to the usual high magic adventures (see Dave Gross’ Varian and Radovan novels for example). Additionally, the physical violence is more in your face than in a lot of the Pathfinder Tales novels. As I said about the previous book, it’s not a problem for me (quite the opposite really, I find it a nice change), but I can understand that it might put some readers off. Overall I’d say it’s a little less brutal than Skinwalkers, but it has a few moments that really make up for it, including one particularly harrowing scene that, as well as being vividly described, hits on a pretty severe phobia for me, resulting in some genuine shivers of horror. Just to be clear, I’m not saying this is horribly graphic. It’s no A Song of Ice and Fire or The First Law. It’s violent, but not gratuitously so, and it’s in service of the story, conveying the seriousness of the situation the characters find themselves in.

As an aside, there was one moment with magic that got a pretty big laugh out of me. At one stage, a single healing potion is used, with a bit of back and forth quipping about whether or not they’re only for “helpless assholes”. The reason this caught my attention is that I specifically made mention of the fact that there were no healing potions in sight when I reviewed Skinwalkers back in 2014. I doubt the scene had anything to do with the fact that I’d called it out, but it certainly had me chuckling.

At the risk of giving away some minor spoilers (feel free to skip this paragraph), I have to say I was really happy to see some of my favourite Mythos creatures show up. The Denizens of Leng (which you may know as the Men of Leng) and the Leng Spiders are fascinating to me for some reason, though the spiders do give me nightmares… normal spiders are bad enough, the thought of gigantic purple spiders with magical abilities is high-octane nightmare fuel. The descriptions for them are fantastic, really giving the feeling that something is “wrong” about them, even when they haven’t been completely revealed yet. I really liked the use of Moon-Beasts as well, though Pathfinder’s version of them is significantly altered from their original inspiration. They worked well in this context though.

It’s interesting to note that my main concern with Skinwalkers, that I was able to see the twist coming from quite early on, isn’t really a problem here. Not because the twist is better concealed, I just didn’t really feel that there actually was a major plot twist this time. That’s not to say that everything is straight forward. There are lots of sharp turns and unexpected moments in the fine detail of the plot, and that’s a good thing. What I mean is that the overall story doesn’t really have a big moment that turns everything on its head. Rather, it feels like an archetypal Lovecraftian horror story, following the classic formula of “people explore ancient city, discover thing that man was not meant to know”, though being Pathfinder, obviously it doesn’t go too deep into the usual outcome of “and then they went insane due to the horror of it all”, opting instead for the heroes, while being traumatised by the events, being big damn heroes nonetheless. But what else do you expect from a heroic fantasy novel? Anyway, this isn’t a bad thing, in fact I think the story actually works better for it. Although I know where it’s going, given that the book is called Starspawn, and actually features one of the damn things on the cover, it’s the journey to get to that big finale that really matters, and that journey is a lot of fun. Without spoiling anything, I also loved the ending, because while things can’t end in true cosmic horror story fashion, there’s a clear and definite nod to the fact that there really are some things out there that are beyond stopping, and that it’s just a matter of time until the “stars are right” and things really go to hell.

So to sum it up… Starspawn is everything I could have wanted out of a sequel to Skinwalkers and more. It pulled me in right from the start, and didn’t let go. In fact I started reading it on a Saturday morning while having breakfast at one of my favourite cafes, then came home, sat down and didn’t get off the couch until I’d finished it that afternoon.  Wendy’s literary style is, as always, engrossing and a joy to read, with smooth, easily followed combat, and character interactions that feel natural. There were a couple of surprising emotional sucker punches in there as well… I’ll admit to tearing up at one or two scenes. If I had to pick a favourite moment, Jendara’s encounter with the starspawn would be it. It really captured the horror that Jendara was facing, but the fact that she didn’t completely fall to pieces still felt believable, which I think is a testament to how well the character is written. Honestly, I can’t think of anything I didn’t like about this story. It does exactly what it sets out to do, in a well written and stylish manner, and with no wasted words. Rather than saying it’s short, I’d instead say that it’s exactly as long as it needs to be.

Which leads to the vital question… Would I recommend Starspawn?

Short answer: Hell yes!

Long answer: Hell yes! So long as you’re not a purist when it comes to Lovecraft inspired stories, and you don’t have a problem with a relatively low magic fantasy novel with somewhat graphic violence. Like it’s predecessor, it’s not trying to be anything more than an exciting adventure in the Pathfinder RPG setting, and once again, it succeeds effortlessly. While The Redemption Engine is still my favourite entry in the series, Starspawn is close on its heels, sitting in good company with Forge of Ashes. I’m already looking forward to whatever Wendy N. Wagner’s next project may be, because whether or not it’s a Pathfinder Tales novel or something completely unrelated, I’m sure it’s going to be amazing.

I’d like to give Wendy a huge thanks for sending me a copy of this book to review. I love the Pathfinder Tales novels, but don’t get to read that many of them these days due to having had to cancel my subscription due to the drop in the Aussie dollar and a few other factors. So it was lovely to be able to dip my toes back into that world, if only for a little while.


If you have something you’d like a fair and honest review for, please feel free to get in contact with me via the Questions and Queries page.


Written while listening to Endless Light by O’Brother. They appeared in my saved artists list on Spotify recently, already cached to my phone, despite the fact that I have no recollection of ever having heard of them in my life. My assumption I’m somehow sleep-browsing the app and cuing up stuff to listen to when I wake up, because I find new artists this way every day or so. Don’t really care how it happens though if I’m honest, because all of the artists so far have been pretty amazing. O’Brother are probably my favourites so far. Check out their song Slow Sin.

My next post will be a review of The Ninja Crusade 2nd Edition by Third Eye Games (the publisher behind AMP and Part-Time Gods). It’s been a long time coming, so I’ll try to get that up in the next week. 

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